Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. This Age of Empires 2 guide will help you understand these situations to win more often. Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). AOE is back once again. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. It is especially usefull for the siege ram. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. In 1398 he sacked Delhi, murdering 100,000 inhabitants. Mangudai attack bonus against siege weapons reduced to +1. This last advantage also applies for their faster-attacking Cavalry Archers. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. 13 villager builds mill on berries. Watch out for enemy Onagers, who can shred a whole Skirm army. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. This page was last edited on 9 July 2014, at 16:48. The companion to Mangudai will always be Hussars. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Outside these areas of expertise, the Mongols fare rather poorly. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. ", Try to retreat and get your towers to do the work? Tonight we might even see the return of Subotai! Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. This is one of many arena strategy. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). It took me a while to gather all information and present it to you in an understandable way. Their economy is not great after the Feudal Age. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. AboutPressCopyrightContact. They have many bonuses that allow them to move fast and hit very hard when used effectively. 15 Skirms cant fight 15 Mangudai. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Well leave these also apart and start considering the scout line. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. I wont delay much with infantry units, because they are mostly shredded by this composition. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. Boyars have an amazing performance against Hussars, just taking 1 damage from them! Light Cavalry have 30% more HP They also do not get Supplies, making their Militia line more food-intensive. The attack bonus against rams is removed. Mangudai should go together and be intensively microed. Hi there. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Arguably the best siege in the game with drill. One of the main weakness of the Mongols is their mediocre defense. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. Still other feudal strats is perfectly fine aswell like m@a and or archers. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. They're just flat out amazing. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. Then additional in depth advice will be given. TL;DR: These are the units that could be used in late game against Mongols. Add some Pikemen for good measure even though nothing can get past 15 SO. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Genghis' first target is the vastness of China. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. Skirmishers are the main common counter to Mangudai. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. Age of Empires 2 is a real-time based strategy game. :-) Have a nice weekend! 6 sheep. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. He destroyed Kiev in 1240 and advanced into Hungary. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Both can take a million hits from Mongols while hitting them hard. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. Age of Empires Series Wiki is a FANDOM Games Community. Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. Well, I know its been a long post. "Good thing I brought my motorized siege units.". The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. Thanks for commenting, being a Mongol fan! They can be played in any order. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. Otherwise, their navy is fair. Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. Again numbers and an insane micro will be needed to take a fight like this effectively. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. Both openings can cripple our economy if not walled correctly. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. What it essentially means is foreigners. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Ill show it in numbers, considering the most important upgrades and particular bonuses. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. Opinion and thoughts on . Both openings can cripple our economy if not walled correctly. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. Manage all your favorite fandoms in one place! With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. Mangudai have a train time of 21 seconds. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. So the question is, what other strategies or army comps are at least viable with mongols? The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. Age of empires ii 1 viewers gadzookzzz. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. We must not forget raids. In-game, the Mongols are specified as a cavalry archer civilization. Yeah they're a pretty expensive civ. Learn about the unit and their counter using our guide. Press J to jump to the feed. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. Will we finally learn how to defeat the Mongols in the Imperial Age? At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. BBCs can be used also to hit the mass of Mangudai from longer distance. I hope our content helps you feel more confident in your games. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. For more information, please see our +50% hunter efficiency? There are several campaigns in Age of Empires II. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. They pretty much have no real weakness. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 The Mongols are a civilization in Age of Empires II and Age of Empires IV . His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Luring Deer and/or laming is also a viable strategy for the more experienced player. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Learn the build for a 15 minute fast castle into a 3 town-center boom. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D That's the main idea. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Cavalry Archers and Mangudai fire 20% faster To engage Mangudai, nevertheless, you need NUMBERS. They can upgrade them fully but they lack bombard cannons. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Units in bold are good options or better than average units for the fight. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Notice than some of the civs dont even get a unit in bold. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Units in italics mean that they are not so effective or only situational. Nothing feels better than overwhelming everyone with a Mangudai tsunami. Most of the citys 100,000 inhabitants were murdered. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. One thing they will never say about you is that you lack passion, or work ethic. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Destroyed house foundations no longer provide population space with the Nomads technology. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). 18. r/aoe2. So well leave Elephants apart. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. The attack bonus against rams is removed. Trebuchets can be used in the same way, although less effective against units. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. This is the first example of how well Mangudai and Hussars complement each other. . Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. The Table shows that Hussar effectiveness goes down when upgrades are missing. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Elite Cannon Galleon removed from the technology tree. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. Am I right in feeling this way? Learn the build for a 15 minute fast castle into a 3 town-center boom.

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