Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. Elves are shaped by their environment over the millennia. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. You cant discern color in darkness, only shades of gray. Mechanically, they are a Strength-based race that excels in close combat. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. Does your hexling know now, are they still under the belief they are just human? A Tabaxis speed and agility (not to mention unsurpassed climbing speed) make them fine candidates for Rogues, Rangers, and Monks. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. If a minotaur's horns can be 1d10, a devastating bite can be too. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. They even have a bite attack. The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. They rarely live beyond 40 years. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. You could probably homebrew it. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Patrick Feeney: https://threetrollsandadryad.tumblr.com. If you've got any problems with it, take it up with the Bando man. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. Your hair has a slightly green or blue undertone. Two Heads. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). They are typically Good, though some rare cases may be neutral or even evil. Yuan-ti are often considered one of the most powerful races in 5e, starting the game off with a host of great abilities. Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. Your claws are natural weapons, which you can use to make unarmed strikes. That is awesome and more accurate. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". Your Intelligence score increases by 1. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Crocodile's have the strongest bites ever recorded, absolutely dwarfing lions, tigers and even jaguars which have the strongest bite of any bit cat, these creatures are way too weak to be considered crocodiles. Witch Legacy. When one of the crocodile's heads is asleep, its other head is awake. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. Kobolds are a common enemy fought in low-level combat encounters. Hit: 7 (1d10 + 2 . Hold Breath. Yuan-Ti. You may use your jaw to grapple creatures smaller than you. However, they are Sunlight Sensitive . They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. The ones that do, however, find themselves well suited to the profession. Male: Heavy use of the 'sh' sound and a's. You know the Message cantrip. You know the Vicious Mockery cantrip. Name Last Modified Size; Parent Directory-- . Are they unlucky enough, they may end up executed for what they are - what they might be, burnt upon a bonfire. Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. IRL a Crocodile is still releasing and Biting on the thing in its mouth again as it tries to snap the thing in Half. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. Hold Breath. They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. then you have a scary little beast to throw at your players. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Seems okay but the whole magical resistence is kinda out of left field might be better to say change it to Con modifier+character lvl half melee damage once per long rest or something like that. They live in swamps that men have learned to avoid, usually for good reason. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Crovics typically have a lifespan equivalent to that of humans. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? Typically . Half-Orc - fierce and . After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . Challenge Rating: 1 to 7. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. Massive humanoids alligatorAbility Score Increase. Larger than pixies and sprites but smaller than just about everyone else, Fairies are one of the archetypal fey races with innate spellcasting and the power of flight. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. They make highly effective Fighters, Rogues, and Monks. Shifters range from 5 to almost 7 feet tall, depending on their subrace. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. (Yes, before hexbloods). Tail. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. This site works best with JavaScript enabled. ACTIONS. You also get to distribute your Ability Score increases the new way, which means that just about any class is a great fit for these types of dragonborn. Your Dexterity score increases by 1. You know the Ray of Frost cantrip. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. Ability Score Increase. They are considered to be medium size unless in a form that grants a larger size bonus. Evil Eye. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. Play converted DMsGuild community content, now on Roll20. Crocodilians are a rare species related to lizardfolk. Reset. Forum list *Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. Charisma is your spellcasting ability for these spells. Bite. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Description. Ancient saurian people who much like crocodiles hit an evolutionary sweet spot several million years ago and decided enough was enough. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. If you've got any problems with it, take it up with the Bando man. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. Only those proficient in the armor's use know how to wear it effectively, however. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. If the ranger controls it's actions and you control the outcomes, eg. As such they tend toward names that contain strong S, T, K, SH and Z sounds. Type to search for a spell, item, class anything! Hold Breath. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. Witch Legacy. Crovics are roughly 200 pounds, and 5-6 feet tall. Your size is Medium.Speed. Monsters of the Multiverse and 5.5e. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. You have resistance to cold damage. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. Hit: 14 (2d8 + 5) bludgeoning damage. You have 60 ft. of Darkvision. Ability Score Increase. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. Widespread and diverse, some Tabaxi display more catlike tendencies than others. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. Crocodilians are slow on land but much faster in the water. Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. Can my druid turn into this at level 5 after meeting one in the adventure? Your Strength, Constitution and Wisdom score each increases by 1.Age. All these things will affect how your hexling acts around other people. When you reach 5th level, you can cast the Snillocs Snowball Swarm spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Until this grapple ends, the target is restrained, and the crocodile can't bite another target A hexling child may wake up to find that their bed is frozen over by frost, or scare themselves and their family as their voice suddenly boom loud and the earth begin to tremor when they raise their voice. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. Your witches mark is of a faint red tone, shaped like a crescent moon. Most hexlings, except for the Annis subtype who often are taller and stockier than the rest, are about the same size and build as human. Death Roll. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Crocodile. A fierce warrior people created by the one-eyed god Gruumsh, Orcs are tenacious warriors with near-unmatched staying power in a fight. Most crocodile lizardfolk are chaotic neutral. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. The Grung are a species of humanoid amphibians that resemble large frogs. These beast-like creatures are humanoid alligators, much taller than the average human. The crocodilians are humanoid crocodiles that lurk in swamplands. They usually reach adulthood at the age of 25, and become old at 180 years. You can read, speak and write Common, Sylvan and one extra language of your choice. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . Is it possible to have a crocodile as a companion? If so, please let me know if there is any info from any book that explains it. If you're playing a lizardfolk with . Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Resources. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. Humanoid crocodiles that lurk in swamplandsAbility Score Increase. THE WICKED thing was burnt last week. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Goblins make outstanding martial and spellcasting characters in equal measure, seeing as their Fury of the Small ability triggers on spell- or weapon-attack damage. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. Ability Score Increase. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to . This doesnt prevent them from being just as fearsome in battle, capable of dishing out extra damage on a critical hit, staying conscious when knocked to 0 hit points, and gaining proficiency in the intimidation skill. Dream Walker. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . Witch Legacy. Those who wish vengeance for their Nile may choose an evil alignment.Size. They don't like big homes that were inherited as much as they prefer living life through self-achievement. The young adventurer quirked his eyebrow as he looked up at her. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Age. 122. You are proficient in the Deception skill. A deceptive and hidden treat pretending to be one of you, while truly, they are just waiting to strike from the shadows. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. This D&D 5E race was designed by Taima and first released in 2019. but getting old as a carnivorous race is a nice twist incorporating real crocs getting quite old themselves. In addition, the phoenix can enter a hostile creature's space and stop there. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. You have resistance to fire damage. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. What are they hiding? It is only in Anime, Cartoons & Movies do you see Crocodiles (or Alligators) snapping through something by simply applying more pressure, while in reality they briefly release their Bite in order to Bite again. Psionically gifted interdimensional space pirates, the Githyanki are one half of an ancient race once enslaved by the mind flayer empire and now locked in a bitter civil war. They see the world as a place of predators and prey, where life and death are natural processes. Your Charisma score increases by 2. Darkvision. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. 4 Barbarian: The Path of the Zealot. They have a naturally comedic, and talkative nature. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Beyond the nine classic fantasy races that form the core of D&D 5es playable races, theres a whole multiverse of variety and strangeness. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. Their tendency to fight can be reflected by their physical appearance. Age. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. The crocodile can hold its breath for 15 minutes. etc. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes.

What Element Is X On The Periodic Table, How To Use Runes Hypixel Skyblock, Pointed Skis Vs Rounded Skis, Articles C